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Make camera follow character x axis only

Hi , I 'm doing a side scroller game through the third person blueprint template, so the scenario is deeper , as in Trine 3. What do I need to know is how to make the camera follow the character only in the x axis , not when he jump or when to go to the map background , only on the x axis, again using Trine 3 as example?

Product Version: UE 4.8
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asked Sep 23 '15 at 10:37 PM in Blueprint Scripting

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DonRalph
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avatar image Ghostblades Jan 09 '17 at 04:01 AM

did you ever get this figured out? because I'm also in the same boat. I'd like it so that the camera didn't jump with my character - and is locked in X axis

avatar image AJ_Graphix Jan 31 '17 at 07:02 PM

Ghostblades, check out the excellent answer here... I tried it and it works great!

https://answers.unrealengine.com/questions/235966/how-to-lock-camera-z-axes.html

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