[Crash] I can't open UE4 : Access violation - code c0000005 (first/second chance not available)

Hey !
Unreal Engine 4 every time I open it !
I’m just scripting with blueprint when ue4 suddently crashes. Now, I can’t open it !

Crash Report :

MachineId:D469991C40450B377FBBF890A699A9CD
EpicAccountId:9caaa81317e64232aba20b2cc97aa703

Access violation - code c0000005
(first/second chance not available)

“”

UE4Editor_InputCore!UScriptStruct::TCppStructOps::Destruct()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\public\uobject\class.h:883]
UE4Editor_CoreUObject!UScriptStruct::DestroyStruct()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\class.cpp:2411]
UE4Editor_Engine!UBlueprintGeneratedClass::DestroyPersistentUberGraphFrame()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:599]
UE4Editor_Engine!UBlueprintGeneratedClass::DestroyPersistentUberGraphFrame()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:618]
UE4Editor_CoreUObject!UObjectBase::SetClass()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:194]
UE4Editor_UnrealEd!FBlueprintCompileReinstancer::FBlueprintCompileReinstancer()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:189]
UE4Editor_UnrealEd!FBlueprintCompileReinstancer::Create()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\editor\unrealed\public\kismet2\kismetreinstanceutilities.h:93]
UE4Editor_UnrealEd!FKismetEditorUtilities::RecompileBlueprintBytecode()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\editor\unrealed\private\kismet2\kismet2.cpp:931]
UE4Editor_Engine!UBlueprintGeneratedClass::ConditionalRecompileClass()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:222]
UE4Editor_CoreUObject!::operator()()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:140]
UE4Editor_CoreUObject!FScopedClassDependencyGather::~FScopedClassDependencyGather()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:156]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3798]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3982]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3505]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2661]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2769]
UE4Editor_CoreUObject!LoadPackageInternal()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1032]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2354]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2115]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2402]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2115]
UE4Editor_CoreUObject!FLinkerLoad::Verify()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1905]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1815]
UE4Editor_CoreUObject!FLinkerLoad::Tick()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:666]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:404]
UE4Editor_CoreUObject!GetPackageLinker()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linker.cpp:570]
UE4Editor_CoreUObject!LoadPackageInternal()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:936]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2354]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2115]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2402]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2115]
UE4Editor_CoreUObject!FLinkerLoad::Verify()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1905]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1815]
UE4Editor_CoreUObject!FLinkerLoad::Tick()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:666]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:404]
UE4Editor_CoreUObject!GetPackageLinker()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linker.cpp:570]
UE4Editor_CoreUObject!LoadPackageInternal()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:936]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2354]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2115]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2402]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2115]
UE4Editor_CoreUObject!FLinkerLoad::Verify()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1905]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1815]
UE4Editor_CoreUObject!FLinkerLoad::Tick()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:666]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:404]
UE4Editor_CoreUObject!GetPackageLinker()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linker.cpp:570]
UE4Editor_CoreUObject!LoadPackageInternal()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:936]
UE4Editor_UnrealEd!UEditorEngine::Map_Load()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\editor\unrealed\private\editorserver.cpp:2335]
UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\editor\unrealed\private\editorserver.cpp:5823]
UE4Editor_UnrealEd!UEditorEngine::Exec()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\editor\unrealed\private\editorserver.cpp:5317]
UE4Editor_UnrealEd!UUnrealEdEngine::Exec()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\editor\unrealed\private\unrealedsrv.cpp:743]
UE4Editor_UnrealEd!FEditorFileUtils::LoadMap()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\editor\unrealed\private\filehelpers.cpp:2014]
UE4Editor_UnrealEd!FEditorFileUtils::LoadDefaultMapAtStartup()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\editor\unrealed\private\filehelpers.cpp:3215]
UE4Editor_UnrealEd!FUnrealEdMisc::OnInit()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\editor\unrealed\private\unrealedmisc.cpp:299]
UE4Editor_UnrealEd!EditorInit()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\editor\unrealed\private\unrealed.cpp:86]
UE4Editor!GuardedMain()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor!GuardedMainWrapper()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain()
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]

Hi Baitot,

Do you remember exactly with asset/s you were working on just before the crash occurred?

If so, try moving them (don’t delete them) from the project and see if you can at least get back inside.

Hey, thanks for answering !
Yeah, I remember on what I was working. I just remplace this asset by an automatic back-up and now this work !!!

Thanks again ! :smiley: