How do I have an event interact with multiple actions?

I am trying to make a game similar to pac-man where there are only two kinds of pickups, one that adds 1 point, and one that adds 200 points. I can’t have a duplicate event, so I need to find a way to destroy both actor types on hit as well as printing the points to the screen. Individually they both work fine, but after trying to meld them into one event they no longer function. I used the flipflop node to divert the event to both branches. Originally I had it going to the top branch that if it read false to the pellet I brought the string down to the strawberry branch. Both of these techniques don’t work, so I don’t know how to get it to function properly. Can someone help me identify the problem?

You should react to the pickups being hit, not Pacman as you’re probably going to have a lot more pickups in the level than 2. You can have several OnActorHit events in the Blueprint as long as they refer to different actors. Of course, you’ll need to check if the other actor hitting the pickup is Pacman rather than a ghost, but you’ll need to do that anyway.

Personally, I’d recommend moving the pickups into Blueprints of their own and to handle what happens when you pick them up (destruction and score increase) in their Blueprint.

Here’s a tutorial that explains how to build a Pickup item: Unreal Engine 4 Tutorial - Basic Pickup with Movement - YouTube