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Effects quality level (4.9)

Hello guys, I wanted to know if there is a way to isolate the level of quality of the effects (sg.effectquality). I'll explain, my project has the level of quality of the effects set to 0, and I would need to set it to 2 for only one object (the reflections of the water surface) so as not to burden the entire project. it's possible?

Product Version: UE 4.9
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asked Sep 24 '15 at 05:43 PM in Blueprint Scripting

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Hello GermanoGuidi,

Unfortunately, the effects quality is only for the entire project. However, there are a few things that you could try as alternatives. Each actor has options for changing the Detail Mode and the Material Quality Level, which you can find more information on here: https://docs.unrealengine.com/latest/INT/Engine/Performance/Scalability/ScalabilityReference/index.html

Also, have a look at the FeatureLevelSwitch node, which you can find information about here: https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/ExpressionReference/Utility/index.html#featurelevelswitch

Have a great day,

Sean Flint

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answered Sep 24 '15 at 06:00 PM

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Sean L ♦♦ STAFF
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avatar image GermanoGuidi Sep 24 '15 at 06:17 PM

oh my god you've opened a new world. thanks very much, so I have many more possibilities and variables, thanks again

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