Effects quality level (4.9)
Hello guys, I wanted to know if there is a way to isolate the level of quality of the effects (sg.effectquality). I'll explain, my project has the level of quality of the effects set to 0, and I would need to set it to 2 for only one object (the reflections of the water surface) so as not to burden the entire project. it's possible?
asked Sep 24 '15 at 05:43 PM in Blueprint Scripting
Unfortunately, the effects quality is only for the entire project. However, there are a few things that you could try as alternatives. Each actor has options for changing the Detail Mode and the Material Quality Level, which you can find more information on here: https://docs.unrealengine.com/latest/INT/Engine/Performance/Scalability/ScalabilityReference/index.html
Also, have a look at the FeatureLevelSwitch node, which you can find information about here: https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/ExpressionReference/Utility/index.html#featurelevelswitch
Have a great day,
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