Hey,
I am looking to create a Cardboard VR setup in UE4, and would like to know how would I go about doing it.
I need to create a dual view camera just like the Cardboard’s SDK for Unity - two half view camera inputs redirected to a main camera to display the view for the left and right eye respectively.
Also, I’ve looked into the GetTilt option and some answers on the hub, but could not figure out which blueprint stands for which actor. So if anyone could help out with a video for making a basic VR setup specifically targeted for Cardboard and not the GearVR/Rift, that would be amazing.