UE 4.9 Crashes when trying to import fbx with morph target
Tested this on a couple of models, the simplest being a sphere with a blendshape (Maya morph target) exported out of Maya 2016 (Extension 1 + SP3) as an fbx. Export settings have the checkbox for blendshapes checked.
When trying to import the fbx file into unreal into the content browser, the entire thing crashes before the import settings panel shows up. I've included a screenshot of the crash report. Tried this with a more complex skinned model with morph targets originally and got the same result.
asked Sep 24 '15 at 07:10 PM in Bug Reports
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answered Oct 08 '15 at 02:24 PM
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