I can’t for the life of me find a solution for this. I want to change the image in a brush in a UMG menu in real time, at certain random intervals. But, I can’t find out how to even access the ‘Image’ property of a brush in blueprints, only the brush itself. Is there any way to access this? Also, is there any way to get a reference to a texture used as the image as well? I want to use it for checking, since I want to toggle between 2 images.
Bonus Question: Why isn’t there a way to add a key to the animation timeline for images in a brush as well?