Should I be using level streaming, or world composition?
I have a moderate to large-sized game: the entire world will likely end up around 0.5km/0.5km relative size, most of which will consist of an urban setting: criss-crossing streets and buildings with complete or semi-complete interiors. I've been pouring over https://docs.unrealengine.com/latest/INT/Engine/LevelStreaming/WorldBrowser/index.html , but most of that seems to assume the main intent is to stitch landscapes together, and I'm super-confused about my own use-case: should I be setting up world composition and breaking the game into big chunks, or should I eschew that in favor of streaming volumes, and break it into lots and lots of little chunks?
asked Sep 25 '15 at 01:42 AM in Using UE4
You should use regular level streaming. It will work well for the case you have described (that's basically what it was designed for). World composition is most useful for really huge maps, which (if you are on a planet like Earth) are likely going to be mostly outdoor environments.
answered Sep 25 '15 at 03:59 AM
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