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Stereo 360 Capture No Shadows Right Eye

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Hello. I'm using the 'UE4 Stereo 360 Movie Export Plugin' by Kite & Lightning to capture a stereoscopic panoramic movie for the Gear VR. http://blog.kiteandlightning.la/ https://github.com/EpicGames/UnrealEngine/commit/261eaa306f70da9e1dd76b22e86afce550a13f69#diff-edd59ba7277eedefca807781a99626e8

The issue that I'm having is that there are no dynamic shadows being cast in the right eye but only for the left eye. Take a look at the screenshot I've attached.

Does anyone know a fix for this and/or why this is happening?

Thanks!

Product Version: UE 4.8
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asked Sep 25 '15 at 04:00 AM in Rendering

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ttavis
21 3 4 8

avatar image Trojanonator Feb 25 '16 at 01:33 PM

hello, i realize that this is an old post, but ive just built engine with this plugin, and i cant find any documentation, can you tell me how did you get it working ? the "how to" on reddit post did not work SP.PanoramicMovie always crashes editor can you please write quick simple step by step guide? thank you, it would really help me

avatar image Bariudol Jul 08 '16 at 03:21 AM

Did you ever find a solution to this problem?

avatar image Fredroxin Jul 19 '16 at 03:03 PM

Same problem here and there is not solution yet. :c

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3 answers: sort voted first
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answered Aug 11 '16 at 02:13 AM

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ttavis
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avatar image B1337 Aug 12 '16 at 02:18 AM

has this been fixed in newer engine versions? i fail to rebuild the plugin in VS

avatar image B1337 Aug 12 '16 at 02:25 PM

Finally! Success here a short howto:

Get VS 2015. Create new C++ Project. Create a Plugins Folder in the Project Root. Copy Plugin Source. Comment out CaptureComponent->CaptureStereoPass = InStereoPass; Build the sln Project. Pray to the gods (any will do). Copy the hopefully built plugin back to the unreal plugins/experimental folder. Enjoy shadows on the right eye.

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Same problem here with 4.12.5

On the Blog they say that it will bei fixed in 4.11 but i can not realize this. commenting out the described line in the USCENECAPTURER.cpp didnt fix it either.

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answered Aug 02 '16 at 08:10 PM

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Grafíx
71 5 11 16

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Had the same problem, but after changing the directional light from movable to static (and I think also to stationary) the problem disappeared.

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answered Oct 19 '16 at 01:50 PM

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PDantas
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