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Breakhit, Return a Pixel Value

Hi guys,

I need to return a pixel color value from a texture on an object

The range is from 0-255 just from one channel or the sum of all RGBA, dose anyone know where I could even start with this?

Cheers in advance

Justin

Product Version: UE 4.9
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asked Sep 25 '15 at 09:59 AM in Blueprint Scripting

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