How do I get a public variable in Level blueprint from HUD blueprint

I have a state bit in my level that will determine what the HUD displays. How do i access it through blueprints in the HUD?

Or can I call a function i created in my HUD from the level eventgraph? Under blueprint props there is no way to add interfaces for the level scirpt

When you set it in the level blueprint, you can call on the character reference and get the hud reference you should have there, and set the reference to a variable that way in the HUD BP.