How do I get walking enemys with health in 2D
I'm new to UE4 and got into some tutorials and i just can't figure out how i get an actor with flipbook animation actually move through the level. I tryed NavMesh but that didn't went as well as in 3D and the tutorial about the "stick figures flying potato enemys" are just projectile movements, but thats not what I want to do.
Here are the facts: Its an actor. Its has a paper flipbook Component so it looks like its walking. It has a collision box for when it hits the player, the player gets damaged.
What I want: Maybe the actor should move on the the ground and if it falls down to another level it should change direction when it hits the ground or a wall so it want fall off the cliff in a level without boundings or just move endlessly agains the wall.
Do anyone have any idea how it could possibly be done in a 2D Game?
asked Sep 25 '15 at 03:24 PM in Blueprint Scripting
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