(This one is probaaably for one of the epic dev’s)…
This is actually for any UE4 version, but for some reason SM_LCave_CRLD_01 causes a lockup when dragging it from Content browser or Opening the mesh viewer by double clicking on it.
This only happens when the shader/mesh cache needs to be build, because when I open a map where aforementioned mesh is placed it works fine after the map is fully loaded. (the showcase map for instance)
Since the engine just locks I cant see any error messages and I am hoping one of the dev’s has some better tools and can see why its causing the lockup when the cache needs to be build.
Cheers!
- Luos