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Why skylight causes different results on static meshes


I'm training myself on rendering static meshes in UE4. I setup a small scene with a skylight, bsp brushes and 3 static meshes and this is the baked result: alt text

As you can see on the picture, the middle piece is weird. It has some faces lighted incorrectly. This problem occured only when the skylight is actived, when i delete it things render well: alt text

So my question is what can be cause the skylight to render static meshes such a different ways? Note that all 3 static meshes have the same settings. Also, just to be more precise about this scene, the 3 static meshes are surrounded by BSP (like a close room without window). I know it sounds weird to place a skylight to lighting a close room but i'am just doing some experiment. :)

Thanks for your time.


Product Version: UE 4.9
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asked Sep 25 '15 at 07:00 PM in Rendering

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avatar image Shri_Charana Jul 17 '18 at 06:01 AM

I'm also having trouble with skylight when I use BSP. Have you tried using a static mesh to cover your scene instead of BSP?

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