I have a series of level tiles in different level folders which, for consistency, are all named the same. For example, TILE_FLOOR, TILE_DOOR, TILE_WALL_STRAIGHT and so on.
The problem I’m having, when building a level out of the tiles, is that duplicating a tile (for example, when creating a long wall) actually spawns the same tile but from a different level folder - in this case, its spawning the equivalent tile type from the first folder set. I’m assuming here that Unreal finds and creates the first instance of the matching tile. I hope this makes sense. Just to be sure, here are a few images illustrating the problem:
Step 1:
I place a door tile from LAYER_1
Step 2:
I duplicate the Blueprint (Alt + Drag)
Step 3:
The resulting duplicated BP is not the one I wanted
The tile I receive after duplicating is the equivalent Door tile but from the very first folder set of tiles (LAYER_0), and the same effect happens when duplicating the other tile types.
Should I submit a bug report for this?