[Bug] Parent Socket of Collision Box stays same on multiple childs
yesterday i noticed that my Collision box is not working as intended with using the socket of the Skeleton they are child of.
I have a Base AI Class with a Box Collision for the Damage zone (weapon damage for example).
And i have 2 childs, both using different skeletal Meshs. If i now set the socket name the collision box should follow in the first child, it overwrites the socket name in the second one and over way round.
Not yet tested in a new project, but i guess these are the steps to recreate it:
Thank you for the report. I was able to reproduce this and I've created JIRA UE-21551. Our developers will be investigating this further and we will post here with updates as we have them.
answered Sep 28 '15 at 05:57 PM
TJ V ♦♦ STAFF
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