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Delay the Event Tick

I have my character moving forward in my endless runner game but I need it to start stopped at the beginning, as the game takes a while to load in the ipad.

So, instead of the event tick I tried to, in Event Begin play, run a delay of 6 seconds and when it was done I would run the StartRunning Event, however I get a infinite loop error.

I also cannot do a delay between each event run as otherwise the character is moving in slow motion. Any suggestions?

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Product Version: UE 4.9
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asked Sep 25 '15 at 08:42 PM in Blueprint Scripting

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UpARiver
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You can use a gate and just open in after a few seconds after event begin play.

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answered Sep 25 '15 at 11:47 PM

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Erasio
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avatar image UpARiver Sep 26 '15 at 05:25 PM

Thank you very much!

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