Local variables nodes buggy when copy+pasting
When pasting Set Local Variable nodes, and using right click + create variable on them, they need to be deleted and dropped in again or else there is a compile error.
It would also be really nice if pasted local variable nodes did not all have to be replaced one by one after you create them from the pasted variables name - if all greyed out variables with a certain name became valid once a variable with that name is created.
asked Sep 26 '15 at 12:13 AM in Bug Reports
I was able to reproduce this on my end and have entered a bug report, UE-21628, to be assessed by the development staff. As a workaround, create the local variable of the same name in the second blueprint before copying/pasting, instead of promoting the set node input pin to a local variable.
answered Sep 30 '15 at 02:16 PM
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