Can Collision Complexity affect performance?
Hi guys forgive me if this question has been asked a lot. I'm currently creating nature properties like rocks, for all of my rocks, I use UE4 to apply them collision, then I switch the general collision into either "Use complex collision as simple" or "Use simple collision as complex", I found, especially "Use complex collision as simple" can give the rocks very accurate collision, which I like it very much. The question is, will that affect my game performance? If yes, what kind of collision should I use for my rocks then? Convex? or just simplified collision? Assume that all of my rocks are like UE4 mannequin size. Sorry about my bad English. Thank you.
asked Sep 26 '15 at 05:05 AM in Using UE4
Yes, collision Complexity affect performance, I recommend you to watch this collision tutorial, this tutorial explains everything you need to know about collisions : https://www.youtube.com/watch?v=TTsAYpqHU-c.
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