New way of working of developing plugins
a few months ago i have created a plugin and averything worked fine. Now it doesnt :D
I have created a ue4 c++ base code project.
Then i have created a folder in the game project folder named "Plugins".
Then i have copied my plugin in this folder.
When i restart the ue4 project, it asked my to rebuild the project and it worked.
But when i open VS2013Community, i cannot see the plugin folder in my solution.
And a new "Intermediate" folder was created in my plugin folder, making the project very huge by a size of 1,3GB. (wtf :D)
Can anybody tell me how to develop plugins presently, keeping things working and slim.
Thanks in advance :D
asked Sep 26 '15 at 10:50 AM in C++ Programming
I have found the right solution.
When creating a plugin for multiple projects, put your plugin into:
/UE4 root/Engine/Plugins/My Engine Plugin/
This is an engine plugin.
When making a "game plugin", the solution by Yata is the right thing.
Case closed :D
answered Sep 29 '15 at 04:48 PM
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