Hi,
a few months ago i have created a plugin and averything worked fine. Now it doesnt
I have created a ue4 c++ base code project.
Then i have created a folder in the game project folder named “Plugins”.
Then i have copied my plugin in this folder.
When i restart the ue4 project, it asked my to rebuild the project and it worked.
But when i open VS2013Community, i cannot see the plugin folder in my solution.
And a new “Intermediate” folder was created in my plugin folder, making the project very huge by a size of 1,3GB. (wtf :D)
Can anybody tell me how to develop plugins presently, keeping things working and slim.
Thanks in advance
Yata
(Yata)
September 26, 2015, 10:57am
2
Why are you developing a plugin? I recently was working on a Plugin, but decided to fallback to and Editor Module. It is more robust and simple.
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still it provides the same possibilities of extending the editor, I think.
i have copied a text part of your link:
“Why not a plugin?
Whether you should use a plugin or editor module comes down to what your trying to do. If you want to extend the editor in a way that can be used across multiple projects then you probably want a plugin . If you only want to create customization specific to your game and class types then an editor module is a better design choice.”
The bold part is what i need, so i have to use a plugin
I have found the right solution.
When creating a plugin for multiple projects, put your plugin into:
/UE4 root/Engine/Plugins/My Engine Plugin/
This is an engine plugin.
When making a “game plugin”, the solution by Yata is the right thing.
Case closed