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[UMG][Multiplayer] Client Widget Doesn't Reflect Change

Hello, When I change a variable in my client's widget, widget gets the data but doesn't reflect it. I print the data, it shows but doesn't reflect on client. What causes this? Only server works. Edit: I've just noticed that dedicated server with single player works too. But more than one never works.

Product Version: UE 4.9
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asked Sep 26 '15 at 11:29 AM in Blueprint Scripting

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MehmetOguzDerin
110 5 9 15

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