I should mention that I WANT to use lights, but even trying to build lighting without them fails (it fails the same way with lights, and the LightPropagationVolume etc.
UPDATE:
When I add this Static Mesh somewhere in my scene, lighting builds 100%, everything works,
This bug that I’m getting seems to be a Paper2D bug
Hey guys,
I’m currently creating a 2d game.
I am using NO light sources of any kind, every sprite is using the maskedUNLIT source material.
I have no global post process volume, or anything that does anything visual, only sprites.
However when I’m trying to build the game, it goes from 0% to 50% and gets stuck.
Windows Firewall is turned off, incase the SwarmAgent is getting stuck somewhere, not the case.
I tried the Paper2d Stickfigure example Project, stuck at 50%.
I tried to create a new 2d sidescroller Project, stuck at 50%.
I tried any kind of 3D enviroment, working 100%, I can even build the “Boy and his Kite” Demo (even if it takes ages).
This is my Output log during build:
MapCheck: New page: Map Check
Cmd: MAP REBUILD ALLVISIBLE
LogEditorServer: Rebuildmap Clear paths rebuilt[link text][2]
LightingResults: New page: Lighting Build - Sep 26, 2015, 3:25:27 PM
LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
LogEditorBuildUtils: Build time 0:00:02
I attached my [DxDiag.txt][3], incase it helps,
I hope I’m not the only one having this issue
I am also currently uploading my Project files (https://drive.google.com/file/d/0Bz5ivbBQg0KxVEpYLXBWWkhnLW8/view?usp=sharing), incase any of you want to download it and see for yourself if you are having the same issue.