[Closed] RPC calls from UObject?
Is it possible to make RPC calls from UObjects or must you us an AActor class for that? I tried to model a Weapon that inherited a UObject but when I tested it I discovered that there didn't seem to be any PRC call at all, just failing silently (both the server and clients seems to just run the function like a normal function). Is this correct or am I misunderstanding something? I got RPC calls to work for an AActor earlier.
asked Apr 16 '14 at 09:20 PM in C++ Programming
The question has been closed May 27 '14 at 03:06 PM by undercover for the following reason:
The question is answered, right answer was accepted
You must make RPC calls from an actor, and if you are the client, you must own that actor.
Here is a similar question that may help: https://answers.unrealengine.com/questions/28782/run-on-server-rpcs-doesnt-work.html
answered Apr 16 '14 at 09:23 PM
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