RPC calls from UObject?

Hi!

Is it possible to make RPC calls from UObjects or must you us an AActor class for that?
I tried to model a Weapon that inherited a UObject but when I tested it I discovered that there didn’t seem to be any PRC call at all, just failing silently (both the server and clients seems to just run the function like a normal function). Is this correct or am I misunderstanding something? I got RPC calls to work for an AActor earlier.

You must make RPC calls from an actor, and if you are the client, you must own that actor.

Here is a similar question that may help: "Run On Server" RPCs... doesn't work? - Multiplayer & Networking - Epic Developer Community Forums

Thanks a lot! That explains my problems.