UnrealPack hangs during project packaging on MacOS

I am making a packaged project under macos using latest xcode and 10.11 macos library i think.
It succesfully compiles project files, cook them, but hangs on making pack file. Log file displays that some files are packed and than it stops. Before I was I able to cancel and restart build and somehow packaging passes. But now it hangs after packing som internationalization files. And that’s all.

I switched off packing files and managed to make a build. But it is huge.

same project builds under Windows flawlessly.

,

In order to better assist you, could you please upload output from your packaging process on Mac? Which version of Mac OS are you on? Are you working in 4.9.1 or 4.9.2?

Looking forward to hearing back from you, thanks!

Packaging log simply stops at some point and that’s all, no other error are reported. Are there any other I can look for, ?

I am using 4.9.1, on MacOs 10.10, with latest xcode update macos sdk 10.11

,

Could you try to upgrade to 4.9.2 and package again? Once packaging process has failed, open up output log section and copy and paste it into a notepad so that you can upload it as a text file.

Thanks!

Hey ,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!

Here is log, .

[link text][1]

61676-unrealpack.log (715 KB)

I see these errors within your , can you please fix these and see whether or not project will package for you?

MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.07-12.12.45:932][  0]LogLinker:Warning: Can't find file '/Game/Developers/jordanwalker/RenderStyle/Blueprints/ToolAssets/SM_GodRay_Plane'
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.07-12.12.45:933][  0]LogUObjectGlobals:Warning: Failed to load '/Game/Developers/jordanwalker/RenderStyle/Blueprints/ToolAssets/SM_GodRay_Plane': Can't find file '/Game/Developers/jordanwalker/RenderStyle/Blueprints/ToolAssets/SM_GodRay_Plane'
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.07-12.12.45:933][  0]LogLinker:Warning: Can't find file '/Game/Developers/jordanwalker/RenderStyle/Blueprints/ToolAssets/SM_GodRay_Plane'
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.07-12.12.45:933][  0]LogUObjectGlobals:Warning: Failed to load '/Game/Developers/jordanwalker/RenderStyle/Blueprints/ToolAssets/SM_GodRay_Plane': Can't find file '/Game/Developers/jordanwalker/RenderStyle/Blueprints/ToolAssets/SM_GodRay_Plane'
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.07-12.12.45:933][  0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Developers/jordanwalker/RenderStyle/Blueprints/ToolAssets/SM_GodRay_Plane.SM_GodRay_Plane'

I tried to figure out how material is linked to a mesh, there are no nodes using mesh SM_GodRay_Plane. But managed to get rid of them by setting Material Interface: Preview Mesh.

I think it’s a bug, trying to package preview meshes into game.

, I will write later if it helped to package macos build.

No, it didn’t help, . UnrealPack is still hanging same place.

[link text][1]

61831-unrtealpack.2.log (361 KB)

Could you please try to package a blank template without any starter content and another blank template with starter content? Please let me know whether or not those two templates package or not.

I just tested a sample project on my Mac and I have been able to package without any difficulties. Could you please try to delete your Saved and Intermediate folders from your project folder and try to package again?

In meantime, I also saw these warnings/errors that I thought I’d mention:

MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.56.59:061][  0]LogLinker:Warning: Can't find file '/Game/Treadwater/Character/AnimtaionsRootBone/root_run_to_jump'
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.56.59:061][  0]LogUObjectGlobals:Warning: Failed to load '/Game/Treadwater/Character/AnimtaionsRootBone/root_run_to_jump': Can't find file '/Game/Treadwater/Character/AnimtaionsRootBone/root_run_to_jump'
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.56.59:062][  0]LogLinker:Warning: Can't find file for asset '/Game/Treadwater/Character/AnimtaionsRootBone/root_run_to_jump' while loading ../../../Treadwater/Content/Treadwater/Character/run_to_jump_Copy.uasset.
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.56.59:062][  0]LogUObjectGlobals:Warning: Failed to load '../../../Treadwater/Content/Treadwater/Character/run_to_jump_Copy.uasset': Can't find file for asset '/Game/Treadwater/Character/AnimtaionsRootBone/root_run_to_jump' while loading ../../../Treadwater/Content/Treadwater/Character/run_to_jump_Copy.uasset.
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.56.59:062][  0]LogLinker:Warning: Can't find file '/Game/Treadwater/Character/AnimtaionsRootBone/root_run_to_jump'
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.56.59:062][  0]LogUObjectGlobals:Warning: Failed to load '/Game/Treadwater/Character/AnimtaionsRootBone/root_run_to_jump': Can't find file '/Game/Treadwater/Character/AnimtaionsRootBone/root_run_to_jump'
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.56.59:062][  0]LogLinker:Warning: Can't find file for asset '/Game/Treadwater/Character/AnimtaionsRootBone/root_run_to_jump' while loading ../../../Treadwater/Content/Treadwater/Character/run_to_jump_Copy.uasset.
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.56.59:062][  0]LogUObjectGlobals:Warning: Failed to load '../../../Treadwater/Content/Treadwater/Character/run_to_jump_Copy.uasset': Can't find file for asset '/Game/Treadwater/Character/AnimtaionsRootBone/root_run_to_jump' while loading ../../../Treadwater/Content/Treadwater/Character/run_to_jump_Copy.uasset.
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.56.59:063][  0]LogLinker:Warning: Can't find file '/Game/Treadwater/Character/AnimtaionsRootBone/root_run_to_jump'
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.56.59:063][  0]LogUObjectGlobals:Warning: Failed to load '/Game/Treadwater/Character/AnimtaionsRootBone/root_run_to_jump': Can't find file '/Game/Treadwater/Character/AnimtaionsRootBone/root_run_to_jump'
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.56.59:063][  0]LogLinker:Warning: Can't find file for asset '/Game/Treadwater/Character/AnimtaionsRootBone/root_run_to_jump' while loading NULL.
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.56.59:063][  0]LogUObjectGlobals:Warning: Failed to load '/Game/Treadwater/Character/AnimtaionsRootBone/root_run_to_jump': Can't find file for asset '/Game/Treadwater/Character/AnimtaionsRootBone/root_run_to_jump' while loading NULL.
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.56.59:064][  0]LogCook:Display: Cooking /Game/Treadwater/Character/run_to_jump_Copy -> /Users//treadwater-4.9/Treadwater/Saved/Cooked/MacNoEditor/Treadwater/Content/Treadwater/Character/run_to_jump_Copy.uasset
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.56.59:064][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for run_to_jump_Copy. Package will not be saved.

MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.56.59:158][  0]LogLinker:Warning: Can't find file '/Game/Treadwater/Character/AnimtaionsRootBone/root_jump_fly'
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.56.59:158][  0]LogUObjectGlobals:Warning: Failed to load '/Game/Treadwater/Character/AnimtaionsRootBone/root_jump_fly': Can't find file '/Game/Treadwater/Character/AnimtaionsRootBone/root_jump_fly'
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.56.59:158][  0]LogLinker:Warning: Can't find file for asset '/Game/Treadwater/Character/AnimtaionsRootBone/root_jump_fly' while loading ../../../Treadwater/Content/Treadwater/Character/jump_fly_Copy.uasset.
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.56.59:158][  0]LogUObjectGlobals:Warning: Failed to load '../../../Treadwater/Content/Treadwater/Character/jump_fly_Copy.uasset': Can't find file for asset '/Game/Treadwater/Character/AnimtaionsRootBone/root_jump_fly' while loading ../../../Treadwater/Content/Treadwater/Character/jump_fly_Copy.uasset.
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.56.59:158][  0]LogLinker:Warning: Can't find file '/Game/Treadwater/Character/AnimtaionsRootBone/root_jump_fly'
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.56.59:158][  0]LogUObjectGlobals:Warning: Failed to load '/Game/Treadwater/Character/AnimtaionsRootBone/root_jump_fly': Can't find file '/Game/Treadwater/Character/AnimtaionsRootBone/root_jump_fly'
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.56.59:158][  0]LogLinker:Warning: Can't find file for asset '/Game/Treadwater/Character/AnimtaionsRootBone/root_jump_fly' while loading ../../../Treadwater/Content/Treadwater/Character/jump_fly_Copy.uasset.
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.56.59:159][  0]LogUObjectGlobals:Warning: Failed to load '../../../Treadwater/Content/Treadwater/Character/jump_fly_Copy.uasset': Can't find file for asset '/Game/Treadwater/Character/AnimtaionsRootBone/root_jump_fly' while loading ../../../Treadwater/Content/Treadwater/Character/jump_fly_Copy.uasset.
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.56.59:159][  0]LogLinker:Warning: Can't find file '/Game/Treadwater/Character/AnimtaionsRootBone/root_jump_fly'
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.56.59:159][  0]LogUObjectGlobals:Warning: Failed to load '/Game/Treadwater/Character/AnimtaionsRootBone/root_jump_fly': Can't find file '/Game/Treadwater/Character/AnimtaionsRootBone/root_jump_fly'
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.56.59:159][  0]LogLinker:Warning: Can't find file for asset '/Game/Treadwater/Character/AnimtaionsRootBone/root_jump_fly' while loading NULL.
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.56.59:159][  0]LogUObjectGlobals:Warning: Failed to load '/Game/Treadwater/Character/AnimtaionsRootBone/root_jump_fly': Can't find file for asset '/Game/Treadwater/Character/AnimtaionsRootBone/root_jump_fly' while loading NULL.
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.56.59:160][  0]LogCook:Display: Cooking /Game/Treadwater/Character/jump_fly_Copy -> /Users//treadwater-4.9/Treadwater/Saved/Cooked/MacNoEditor/Treadwater/Content/Treadwater/Character/jump_fly_Copy.uasset
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.56.59:160][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for jump_fly_Copy. Package will not be saved.
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.56.59:162][  0]LogCook:Display: Cooking /Game/Treadwater/Character/IdleBlend_Copy -> /Users//treadwater-4.9/Treadwater/Saved/Cooked/MacNoEditor/Treadwater/Content/Treadwater/Character/IdleBlend_Copy.uasset
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.56.59:163][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for IdleBlend_Copy. Package will not be saved.
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.56.59:163][  0]LogLinker:Warning: Can't find file '/Game/Treadwater/Character/AnimtaionsRootBone/root_idle_to_jump'
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.56.59:163][  0]LogUObjectGlobals:Warning: Failed to load '/Game/Treadwater/Character/AnimtaionsRootBone/root_idle_to_jump': Can't find file '/Game/Treadwater/Character/AnimtaionsRootBone/root_idle_to_jump'
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.56.59:164][  0]LogLinker:Warning: Can't find file for asset '/Game/Treadwater/Character/AnimtaionsRootBone/root_idle_to_jump' while loading ../../../Treadwater/Content/Treadwater/Character/idle_to_jump_Copy.uasset.
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.56.59:164][  0]LogUObjectGlobals:Warning: Failed to load '../../../Treadwater/Content/Treadwater/Character/idle_to_jump_Copy.uasset': Can't find file for asset '/Game/Treadwater/Character/AnimtaionsRootBone/root_idle_to_jump' while loading ../../../Treadwater/Content/Treadwater/Character/idle_to_jump_Copy.uasset.
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.56.59:164][  0]LogLinker:Warning: Can't find file '/Game/Treadwater/Character/AnimtaionsRootBone/root_idle_to_jump'
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.56.59:164][  0]LogUObjectGlobals:Warning: Failed to load '/Game/Treadwater/Character/AnimtaionsRootBone/root_idle_to_jump': Can't find file '/Game/Treadwater/Character/AnimtaionsRootBone/root_idle_to_jump'
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.56.59:164][  0]LogLinker:Warning: Can't find file for asset '/Game/Treadwater/Character/AnimtaionsRootBone/root_idle_to_jump' while loading ../../../Treadwater/Content/Treadwater/Character/idle_to_jump_Copy.uasset.
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.56.59:164][  0]LogUObjectGlobals:Warning: Failed to load '../../../Treadwater/Content/Treadwater/Character/idle_to_jump_Copy.uasset': Can't find file for asset '/Game/Treadwater/Character/AnimtaionsRootBone/root_idle_to_jump' while loading ../../../Treadwater/Content/Treadwater/Character/idle_to_jump_Copy.uasset.
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.56.59:165][  0]LogLinker:Warning: Can't find file '/Game/Treadwater/Character/AnimtaionsRootBone/root_idle_to_jump'
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.56.59:165][  0]LogUObjectGlobals:Warning: Failed to load '/Game/Treadwater/Character/AnimtaionsRootBone/root_idle_to_jump': Can't find file '/Game/Treadwater/Character/AnimtaionsRootBone/root_idle_to_jump'
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.56.59:165][  0]LogLinker:Warning: Can't find file for asset '/Game/Treadwater/Character/AnimtaionsRootBone/root_idle_to_jump' while loading NULL.
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.56.59:165][  0]LogUObjectGlobals:Warning: Failed to load '/Game/Treadwater/Character/AnimtaionsRootBone/root_idle_to_jump': Can't find file for asset '/Game/Treadwater/Character/AnimtaionsRootBone/root_idle_to_jump' while loading NULL.
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.56.59:166][  0]LogCook:Display: Cooking /Game/Treadwater/Character/idle_to_jump_Copy -> /Users//treadwater-4.9/Treadwater/Saved/Cooked/MacNoEditor/Treadwater/Content/Treadwater/Character/idle_to_jump_Copy.uasset
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.56.59:166][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for idle_to_jump_Copy. Package will not be saved.

MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.57.00:884][  0]LogLinker:Warning: Can't find file '/Game/Treadwater/Character/AnimtaionsRootBone/root_choked'
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.57.00:884][  0]LogUObjectGlobals:Warning: Failed to load '/Game/Treadwater/Character/AnimtaionsRootBone/root_choked': Can't find file '/Game/Treadwater/Character/AnimtaionsRootBone/root_choked'
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.57.00:884][  0]LogLinker:Warning: Can't find file for asset '/Game/Treadwater/Character/AnimtaionsRootBone/root_choked' while loading ../../../Treadwater/Content/Treadwater/Character/choked_dead_Copy.uasset.
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.57.00:884][  0]LogUObjectGlobals:Warning: Failed to load '../../../Treadwater/Content/Treadwater/Character/choked_dead_Copy.uasset': Can't find file for asset '/Game/Treadwater/Character/AnimtaionsRootBone/root_choked' while loading ../../../Treadwater/Content/Treadwater/Character/choked_dead_Copy.uasset.
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.57.00:884][  0]LogLinker:Warning: Can't find file '/Game/Treadwater/Character/AnimtaionsRootBone/root_choked'
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.57.00:884][  0]LogUObjectGlobals:Warning: Failed to load '/Game/Treadwater/Character/AnimtaionsRootBone/root_choked': Can't find file '/Game/Treadwater/Character/AnimtaionsRootBone/root_choked'
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.57.00:884][  0]LogLinker:Warning: Can't find file for asset '/Game/Treadwater/Character/AnimtaionsRootBone/root_choked' while loading ../../../Treadwater/Content/Treadwater/Character/choked_dead_Copy.uasset.
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.57.00:885][  0]LogUObjectGlobals:Warning: Failed to load '../../../Treadwater/Content/Treadwater/Character/choked_dead_Copy.uasset': Can't find file for asset '/Game/Treadwater/Character/AnimtaionsRootBone/root_choked' while loading ../../../Treadwater/Content/Treadwater/Character/choked_dead_Copy.uasset.
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.57.00:885][  0]LogLinker:Warning: Can't find file '/Game/Treadwater/Character/AnimtaionsRootBone/root_choked'
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.57.00:885][  0]LogUObjectGlobals:Warning: Failed to load '/Game/Treadwater/Character/AnimtaionsRootBone/root_choked': Can't find file '/Game/Treadwater/Character/AnimtaionsRootBone/root_choked'
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.57.00:885][  0]LogLinker:Warning: Can't find file for asset '/Game/Treadwater/Character/AnimtaionsRootBone/root_choked' while loading NULL.
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.57.00:885][  0]LogUObjectGlobals:Warning: Failed to load '/Game/Treadwater/Character/AnimtaionsRootBone/root_choked': Can't find file for asset '/Game/Treadwater/Character/AnimtaionsRootBone/root_choked' while loading NULL.
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.57.00:886][  0]LogCook:Display: Cooking /Game/Treadwater/Character/choked_dead_Copy -> /Users//treadwater-4.9/Treadwater/Saved/Cooked/MacNoEditor/Treadwater/Content/Treadwater/Character/choked_dead_Copy.uasset
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.57.00:886][  0]LogSavePackage:Display: No exports found (or all exports are editor-only) for choked_dead_Copy. Package will not be saved.
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.57.01:434][  0]LogBlueprint:Warning: [compiler WraithCharacterRootAnimBlueprint] Warning No delegate property found for  Event_StepLeftFoot 
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.57.01:435][  0]LogBlueprint:Warning: [compiler WraithCharacterRootAnimBlueprint] Warning No delegate property found for  Event_StepRightFoot 
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.57.01:435][  0]LogBlueprint:Warning: [compiler WraithCharacterRootAnimBlueprint] Warning No delegate property found for  Event_JumpApex 
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.57.01:441][  0]LogBlueprint:Warning: [compiler WraithCharacterRootAnimBlueprint] Warning No SignatureFunction in MulticastDelegateProperty 'Event_StepLeftFoot_0'
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.57.01:442][  0]LogBlueprint:Warning: [compiler WraithCharacterRootAnimBlueprint] Warning No SignatureFunction in MulticastDelegateProperty 'Event_StepRightFoot_0'
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.57.01:442][  0]LogBlueprint:Warning: [compiler WraithCharacterRootAnimBlueprint] Warning No SignatureFunction in MulticastDelegateProperty 'Event_JumpApex_0'
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.57.01:444][  0]LogBlueprint:Warning: [compiler WraithCharacterRootAnimBlueprint] Warning [0015.24] Compile of WraithCharacterRootAnimBlueprint successful, but with 6 Warning(s) [in 50 ms]
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.57.01:444][  0]LogBlueprint:Warning: [compiler WraithCharacterRootAnimBlueprint] Warning [0015.24] Compile of WraithCharacterRootAnimBlueprint successful, but with 7 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.57.01:445][  0]LogBlueprint:Warning: [compiler WraithCharacterRootAnimBlueprint] Warning [0015.24] Compile of WraithCharacterRootAnimBlueprint successful, but with 8 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.57.01:496][  0]LogBlueprint:Warning: [compiler WraithCharacterRootAnimBlueprint] Warning No delegate property found for  Event_StepLeftFoot 
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.57.01:496][  0]LogBlueprint:Warning: [compiler WraithCharacterRootAnimBlueprint] Warning No delegate property found for  Event_StepRightFoot 
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.57.01:496][  0]LogBlueprint:Warning: [compiler WraithCharacterRootAnimBlueprint] Warning No delegate property found for  Event_JumpApex 
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.57.01:504][  0]LogBlueprint:Warning: [compiler WraithCharacterRootAnimBlueprint] Warning No SignatureFunction in MulticastDelegateProperty 'Event_StepLeftFoot_0'
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.57.01:504][  0]LogBlueprint:Warning: [compiler WraithCharacterRootAnimBlueprint] Warning No SignatureFunction in MulticastDelegateProperty 'Event_StepRightFoot_0'
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.57.01:505][  0]LogBlueprint:Warning: [compiler WraithCharacterRootAnimBlueprint] Warning No SignatureFunction in MulticastDelegateProperty 'Event_JumpApex_0'
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.57.01:507][  0]LogBlueprint:Warning: [compiler WraithCharacterRootAnimBlueprint] Warning [0015.30] Compile of WraithCharacterRootAnimBlueprint successful, but with 6 Warning(s) [in 55 ms]

MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.08-07.57.12:520][  0]LogAnimation:Warning: FBoneReference::Initialize BoneIndex for Bone 'None' does not exist in Skeleton 'Wraith_Skeleton'

Thanks, . I’ll look up for this missing assets.

Actually i long deleted them and they are not shown in Content Browser. But a packed into project. It’s weird

Fixed those, but unreal pack still hangs.

[Here is new log][1]

61960-treadwater.unrealpack.log (459 KB)

Hey ,

Thank you for providing me with log. Looking over log provided, it looks like end is cut off? I see a few places where some blueprints or animations aren’t set up correctly however I don’t feel that is total cause. Could you please upload full for me?

MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.09-10.55.13:843][  0]LogBlueprint:Warning: [compiler WraithCharacterRootAnimBlueprint] Warning No delegate property found for  Event_StepLeftFoot 
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.09-10.55.13:843][  0]LogBlueprint:Warning: [compiler WraithCharacterRootAnimBlueprint] Warning No delegate property found for  Event_StepRightFoot 
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.09-10.55.13:844][  0]LogBlueprint:Warning: [compiler WraithCharacterRootAnimBlueprint] Warning No delegate property found for  Event_JumpApex 
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.09-10.55.13:851][  0]LogBlueprint:Warning: [compiler WraithCharacterRootAnimBlueprint] Warning No SignatureFunction in MulticastDelegateProperty 'Event_StepLeftFoot_0'
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.09-10.55.13:851][  0]LogBlueprint:Warning: [compiler WraithCharacterRootAnimBlueprint] Warning No SignatureFunction in MulticastDelegateProperty 'Event_StepRightFoot_0'
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.09-10.55.13:852][  0]LogBlueprint:Warning: [compiler WraithCharacterRootAnimBlueprint] Warning No SignatureFunction in MulticastDelegateProperty 'Event_JumpApex_0'
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.09-10.55.13:855][  0]LogBlueprint:Warning: [compiler WraithCharacterRootAnimBlueprint] Warning [0033.23] Compile of WraithCharacterRootAnimBlueprint successful, but with 6 Warning(s) [in 50 ms]
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.09-10.55.13:856][  0]LogBlueprint:Warning: [compiler WraithCharacterRootAnimBlueprint] Warning [0033.23] Compile of WraithCharacterRootAnimBlueprint successful, but with 7 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.09-10.55.13:856][  0]LogBlueprint:Warning: [compiler WraithCharacterRootAnimBlueprint] Warning [0033.23] Compile of WraithCharacterRootAnimBlueprint successful, but with 8 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.09-10.55.13:906][  0]LogBlueprint:Warning: [compiler WraithCharacterRootAnimBlueprint] Warning No delegate property found for  Event_StepLeftFoot 
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.09-10.55.13:907][  0]LogBlueprint:Warning: [compiler WraithCharacterRootAnimBlueprint] Warning No delegate property found for  Event_StepRightFoot 
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.09-10.55.13:907][  0]LogBlueprint:Warning: [compiler WraithCharacterRootAnimBlueprint] Warning No delegate property found for  Event_JumpApex 
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.09-10.55.13:914][  0]LogBlueprint:Warning: [compiler WraithCharacterRootAnimBlueprint] Warning No SignatureFunction in MulticastDelegateProperty 'Event_StepLeftFoot_0'
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.09-10.55.13:914][  0]LogBlueprint:Warning: [compiler WraithCharacterRootAnimBlueprint] Warning No SignatureFunction in MulticastDelegateProperty 'Event_StepRightFoot_0'
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.09-10.55.13:914][  0]LogBlueprint:Warning: [compiler WraithCharacterRootAnimBlueprint] Warning No SignatureFunction in MulticastDelegateProperty 'Event_JumpApex_0'
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.09-10.55.13:916][  0]LogBlueprint:Warning: [compiler WraithCharacterRootAnimBlueprint] Warning [0033.29] Compile of WraithCharacterRootAnimBlueprint successful, but with 6 Warning(s) [in 51 ms]


MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.09-10.55.18:371][  0]LogAudioDerivedData:Display: Building compressed audio format OGG wave wraith_dom_comlink_mission_success_46...
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.09-10.55.18:417][  0]LogAudioDerivedData:Display: Building compressed audio format OGG wave wraith_dom_comlink_mission_success_38...
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.09-10.55.18:526][  0]LogAudioDerivedData:Display: Building compressed audio format OGG wave wraith_dom_comlink_mission_fail_50...
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.09-10.55.27:051][  0]LogCook:Display: Cooking /Game/Treadwater_2 -> /Users//treadwater-4.9/Treadwater/Saved/Cooked/MacNoEditor/Treadwater/Content/Treadwater_2.umap
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.09-10.55.27:060][  0]LogAnimation:Warning: FBoneReference::Initialize BoneIndex for Bone 'None' does not exist in Skeleton 'Wraith_Skeleton'
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.09-10.55.27:060][  0]LogAnimation:Warning: FBoneReference::Initialize BoneIndex for Bone 'None' does not exist in Skeleton 'Wraith_Skeleton'
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.09-10.55.27:061][  0]LogAnimation:Warning: FBoneReference::Initialize BoneIndex for Bone 'None' does not exist in Skeleton 'Wraith_Skeleton'
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.09-10.55.27:061][  0]LogAnimation:Warning: FBoneReference::Initialize BoneIndex for Bone 'None' does not exist in Skeleton 'Wraith_Skeleton'
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.09-10.55.27:062][  0]LogAnimation:Warning: FBoneReference::Initialize BoneIndex for Bone 'None' does not exist in Skeleton 'Wraith_Skeleton'
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.09-10.55.27:062][  0]LogAnimation:Warning: FBoneReference::Initialize BoneIndex for Bone 'None' does not exist in Skeleton 'Wraith_Skeleton'
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.09-10.55.27:062][  0]LogAnimation:Warning: FBoneReference::Initialize BoneIndex for Bone 'None' does not exist in Skeleton 'Wraith_Skeleton'
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.09-10.55.27:063][  0]LogAnimation:Warning: FBoneReference::Initialize BoneIndex for Bone 'None' does not exist in Skeleton 'Wraith_Skeleton'
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.09-10.55.27:063][  0]LogAnimation:Warning: FBoneReference::Initialize BoneIndex for Bone 'None' does not exist in Skeleton 'Wraith_Skeleton'
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.09-10.55.27:064][  0]LogAnimation:Warning: FBoneReference::Initialize BoneIndex for Bone 'None' does not exist in Skeleton 'Wraith_Skeleton'
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.09-10.55.27:064][  0]LogAnimation:Warning: FBoneReference::Initialize BoneIndex for Bone 'None' does not exist in Skeleton 'Wraith_Skeleton'
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.09-10.55.27:064][  0]LogAnimation:Warning: FBoneReference::Initialize BoneIndex for Bone 'None' does not exist in Skeleton 'Wraith_Skeleton'
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.09-10.55.27:065][  0]LogAnimation:Warning: FBoneReference::Initialize BoneIndex for Bone 'None' does not exist in Skeleton 'Wraith_Skeleton'
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.09-10.55.27:067][  0]LogAnimation:Warning: FBoneReference::Initialize BoneIndex for Bone 'None' does not exist in Skeleton 'Wraith_Skeleton'
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.09-10.55.27:068][  0]LogAnimation:Warning: FBoneReference::Initialize BoneIndex for Bone 'None' does not exist in Skeleton 'Wraith_Skeleton'
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.09-10.55.27:069][  0]LogAnimation:Warning: FBoneReference::Initialize BoneIndex for Bone 'None' does not exist in Skeleton 'Wraith_Skeleton'
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.09-10.55.27:069][  0]LogAnimation:Warning: FBoneReference::Initialize BoneIndex for Bone 'None' does not exist in Skeleton 'Wraith_Skeleton'
MainFrameActions: Packaging (Mac): UE4Editor: [2015.10.09-10.55.27:070][  0]LogAnimation:Warning: FBoneReference::Initialize BoneIndex for Bone 'None' does not exist in Skeleton 'Wraith_Skeleton'

No, , it is complete. It stops on autosaving project, and packing some internationalization files.
Maybe they are related?

Can you check if UnrealPak process is still running after stop, it should be as we do not see any crashing within . You should also be able to look at UnrealPak located in: Engine/Programs/AutomationTool/Saved/ or in Engine/Programs/UnrealPak/Saved/.

Thank you!

Hi ,

I have tried to build a racing game template project. And it i hanging on same phase.
Actually I think it may be connected to a low free space on my hard . I’ll try to remount mu 2Tb as readwrite and will check another time. )

Best Regards, Igor

Hi,

I rechecked everything. I can build and pack Advanced Vehicle template project with original 4.9.2 version, but not with my custom build engine version. Which is double disappointing. I tired to rebuild UnrealPak, UnrealCEFSubProcess and some other tool but without any luck. UnrealPak is not crashing and it is in process list, but I cannot attach a debugger to it - Xcode crashes when I try.

I am ok to live without packing, but here are all I gathered, maybe I’ll have time to watch them.

[link text][1]

63334-unreal+engine. (249 KB)

,

Since issue is not occurring on an original version of engine, and it is indeed happening on a custom built version of engine, then it is not an issue or bug that we will be able to assist with. We do not support custom engines or their bugs, only bugs found within our version of engine is able to be tested further.

Is there any update on a fix to this? We are also getting this problem – a hang while running UnrealPak.

I can confirm that process is still running. No seems to have been generated for it (looked in Engine/Programs/AutomationTool and Engine/Programs/UnrealPak, as suggested above).

We are also running a custom build of game editor.

, did you figure out a work-around?

Whether you support it or not, this is clearly some issue with Unreal Build system, since multiple people are reporting it. Our game cooked fine on Mac until upgrading to 4.9.