Make an AI move between two points not straight
I looked in many forums but never found a solution.
I made a basic AI move to, where the next target is decided by a "Get Random Reachable Point in radius" in a Find Spot task :
But I need that my AI actor moves in a tangent movement and not straight to the next point. Then I need that this actor when reaching this point and moving to the next point could have a king of latency and not rotate/move immediately in the direction of the next point but make a smooth curve to get in the next point.
I can't find a way to do it!
asked Sep 26 '15 at 07:25 PM in Blueprint Scripting
These should all be separate tasks to be performed in a sequence node within a behavior tree. You'd probably have this sequence of task nodes:
0: Move to position
1: Wait for 2 seconds
2: Rotate orientation to face next node (return to step 0)
answered Sep 26 '15 at 09:34 PM
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