visibility and invisibility of hud by collision box ?
I have a static mesh that comes when I enter the area of the box collision. Clicking this mesh view was a hud that enables exchange of texture another mesh / object. What still could not get is: out of the box area of collision that can disappear mesh that allows me to see the hud as well as the hud.
Note: The mesh that makes it possible to see the hud, I can do it, the box collision make it appear and disappear.
I think the solution is to "link" the box collision visibility and invisibility and hud. Now how does this do?
Does anyone have any idea how to do?
asked Sep 26 '15 at 10:45 PM in Using UE4
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