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Motion Vectors

Hey All,

Is there a common agreed best way to get an overall motion vector pass out of an unreal render, preferably one that is formatted forward backward (uv = r/g and g/b), so it can be mixed with or used as motion vectors coming from traditional 3D packages such as Maya/Max and/or altered to be used properly in Nuke/Fusion

Have been trying to think of maybe using a custom scene material overwrite to put in GBuffer, but no luck so far in finding anything that explains where motion vectors are stored.

Thanks much for the help !

Product Version: UE 4.9
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asked Sep 27 '15 at 08:46 AM in Rendering

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avatar image bzxo May 22 '16 at 04:24 PM

I'd like to know this as well.

avatar image Alexallright Feb 17 '17 at 08:06 AM

Any updates?

avatar image bluearc Jun 28 '17 at 02:38 AM

we talk about gbuffer.velocity it at forum, Please visit it: https://forums.unrealengine.com/showthread.php?92505-Pixel-Tracking-Methods-Optical-Flow-Methods

please support

avatar image Alexallright Feb 22 '17 at 08:14 AM

Need it very much! Dear community please help!

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