Is there a common agreed best way to get an overall motion vector pass out of an unreal render, preferably one that is formatted forward backward (uv = r/g and g/b), so it can be mixed with or used as motion vectors coming from traditional 3D packages such as Maya/Max and/or altered to be used properly in Nuke/Fusion
Have been trying to think of maybe using a custom scene material overwrite to put in GBuffer, but no luck so far in finding anything that explains where motion vectors are stored.
Thanks much for the help !
asked Sep 27 '15 at 08:46 AM in Rendering
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