Constraint Component invalid on BP to C++ Function
When I spawn a Physics Constraint Component in BP and initialize all the values and then pass it to a C++ target as a parameter, the Actor-Variables get set to NULL (but are C++-Class instances). Furthermore the constraint doesn't react to any action called from the C++ variable pointer.
Is this a bug, or is there a proper way to spawn something in BP and save a pointer to it in C++ to work with it there?
asked Sep 27 '15 at 12:22 PM in Bug Reports
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answered Oct 05 '15 at 06:48 PM
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