I’m trying to add a struct I can use in blueprints, but i’m getting this very odd compiler error:
h:
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
/**
*
*/
UENUM(BlueprintType)
enum class ETriggerType :uint8
{
TT_DEFAULT UMETA(DisplayName = "Default(0)"),
TT_UNLOCK UMETA(DisplayName = "Unlock(1)")
};
UENUM(BlueprintType)
enum class EMovementType :uint8
{
MT_NONE UMETA(DisplayName = "None"),
MT_NORMAL UMETA(DisplayName = "Normal"),
MT_LADDER UMETA(DisplayName = "Ladder"),
MT_ZEROG UMETA(DisplayName = "Zero G")
};
USTRUCT(BlueprintType)
struct FInventoryItem
{
GENERATED_USTRUCT_BODY()
};
class VOID_API UDefinitions
{
public:
UDefinitions();
~UDefinitions();
};
cpp:
// Fill out your copyright notice in the Description page of Project Settings.
#include "Void.h"
#include "UDefinitions.h"
UDefinitions::UDefinitions()
{
}
UDefinitions::~UDefinitions()
{
}
Any ideas what is causing this?