Lighting Artifacts

60436-cattura2.jpg

Can someone help?

Hello IXSSTONExl,

From you description and the screenshot that you posted what appears to be happening is light leaking around your geometry. I have a bit more information that I would like from you in order to narrow this issue down.

1.) Did you create this scene from BSP’s?
2.) If so did you then convert those to a static mesh?
3.) If you go into your Static mesh’s settings what is the Light Map resolution set to. It could by increasing to something like 256 to 512?
4.) Is the doorway and wall one solid object? If not you may consider making it one. Making that one solid object will eliminate the possibility of having seams and having light leaking around it.

After looking into some of these troubleshoots please message me back if that fixes the issue and the answers to the first three questions.

Thank you

Hello txSTONExl,

In the future please refrain from posting duplicates of the same issue. This makes it very difficult to track. We advise against users bumping issue. If the problem is not handled within 24 hours please be patient as we handle issues as we they are posted and will get to your problem as soon as we are able.

Thank you for reporting this,

Solved Here: https://answers.unrealengine.com/questions/309109/lighting-artifacts-3.html
thank you anyway sir.

Sorry that was my fault, because the server returned me an error, and I tried to post it again. Thank you again.

Not a problem. Glad we could help.