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Visible seams basing on distance


I've got a weird problem with my character textures. The point is that when the camera is pointing my character from the close distance texture looks just fine. But when when camera is a little further(I want camera to be kind of far), i'm getting visible seams. I've got three textures on this character(base, spec and normal) and I think base texture is culprit.

Here is the picture from close. You can actually see seam on hair but it looks fine.

alt text

And here are pictures from further. Seams start to look more terrible

alt textalt text

Product Version: UE 4.9
wrongseams2.png (139.9 kB)
seamswrong2.png (94.8 kB)
seamwrong.png (71.3 kB)
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asked Sep 27 '15 at 08:14 PM in Rendering

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avatar image Hohel Sep 28 '15 at 07:23 PM

Bump, I still can't get it working properly.

avatar image Hohel Oct 01 '15 at 05:30 AM

Bump2. I"m trying changing options in texture details but without luck.

avatar image DeFRaGZoR Jan 10 '18 at 10:09 PM

Yep, the same bug. I've seen it before inside Unity3D engine. I'd like to see the ideas too. I bet its should be some options about of a camera or a model. But I think its should be camera, because its ok on a close distance

avatar image DeFRaGZoR Jan 10 '18 at 10:20 PM

Its looks like I was wrong, and its material settings. 99% its a material options

avatar image DeFRaGZoR Jan 11 '18 at 10:32 PM

Yes. I've checked almost everything. And I fixed mine texture today with adding a several pixels on the edge of UW seam. So basically in a production texture should be created with an overlap of a few pixels about 5-10 pixels on the edge of a seam to add more texture depth to it, because engine should read the edges on a range. But I think its should be other fixes like an adding and additional mask map to the model, like you gonna paint inside the engine, but its gonna be heavy for a game. So the best way to remove the seams is to add a pixels to the edge of a seam

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Are you mirroring the texture by any chance? Looks like mip maps bleeding from another side of the texture that does not match in brightness.

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answered Sep 28 '15 at 08:48 PM

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avatar image Hohel Sep 29 '15 at 08:22 AM

No, I'm not mirroring it. Here is this texture(of a body). alt text

diff_body.png (525.5 kB)
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