Visible seams basing on distance
I've got a weird problem with my character textures. The point is that when the camera is pointing my character from the close distance texture looks just fine. But when when camera is a little further(I want camera to be kind of far), i'm getting visible seams. I've got three textures on this character(base, spec and normal) and I think base texture is culprit.
Here is the picture from close. You can actually see seam on hair but it looks fine.
And here are pictures from further. Seams start to look more terrible
asked Sep 27 '15 at 08:14 PM in Rendering
Are you mirroring the texture by any chance? Looks like mip maps bleeding from another side of the texture that does not match in brightness.
answered Sep 28 '15 at 08:48 PM
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