Hi, I’m new here
I’m try to set my property in my blueprint with a component at scene
my property declaration:
static mesh that I’m trying to set
I’m trying to set my Turret Property with my “test” static mesh
but Turret dropdownlist is empty.
Thank you!
Hey ohrlando-
Rather than using a UStaticMesh* you want to use UStaticMeshComponent* and then give the pointer a value in the constructor with CreateDefaultSubobject(TEXT("Some Text"));
. This will add the static mesh component to the blueprint allowing you to set the specific mesh inside the editor.
Cheers