Bad lighting on Android

I’m making a simple game for Android as I learn more about UE4. My game looks good in the editor with nice baked lighting and shadows. However, when I test it on my Nexus 5, the lighting looks terrible, and nothing like what is shown in the editor. Everything is dark with some partially lit areas. I played around with various settings like Mobile HDR but nothing seems to work.

Any help would be appreciated.

Edit: It works if I set my directional light to static. Setting it to stationary still results in messed up lighting.

As i heard in rendering stream dynamic lightning does not work in mobile as GPU there can’t handle it

Anyway mobile lighting is limited and i guess it’s one of limits

Do lights set to stationary count as dynamic lighting? I tried a few stationary point lights and they seem to work fine, but my directional light only works when set to static. Movable lights don’t work at all.

Hello Im trying to set up a first person Game with the initial setup. First Person Blueprint.

But there is a poor FrameRate 5 fps. And there are no textures… even I disable the bsp no result very jerky.
Did you have an acceptable Framerate?