Hey! I am using the FPS template, and am trying to modify the MyProjectile blueprint to where:
I shoot it, then the projectile increases in size every N seconds on a continuous loop until the projectile is destroyed.
If I access it from the MyProjectile blueprint, how do I trigger my event to start increasing in size as soon as the projectile is created?
Anyways, any point in the right direction will be appreciated!
Thanks!
–EDIT
Okay I am close I think, using this blueprint under MyProjectile:
The problem is, when I shoot projectile, in increases in size, but in odd directions… like every time it will increase way more in the x direction, next time way more in y direction. Just goes crazy, but is increasing in size like pictured below:
I am sure I am just doing something completely wrong, but any help appreciated!