Scale Projectile Size Based On Timer
Hey! I am using the FPS template, and am trying to modify the MyProjectile blueprint to where: I shoot it, then the projectile increases in size every N seconds on a continuous loop until the projectile is destroyed. If I access it from the MyProjectile blueprint, how do I trigger my event to start increasing in size as soon as the projectile is created? Anyways, any point in the right direction will be appreciated! Thanks! --EDIT Okay I am close I think, using this blueprint under MyProjectile: The problem is, when I shoot projectile, in increases in size, but in odd directions... like every time it will increase way more in the x direction, next time way more in y direction. Just goes crazy, but is increasing in size like pictured below: I am sure I am just doing something completely wrong, but any help appreciated!
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Looks like you are scaling the Sphere differently on the X axis. 0.02 vs 0.002 Is there some reason you are using a timer to do this? You could just do this on tick.
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