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Scale Projectile Size Based On Timer

Hey! I am using the FPS template, and am trying to modify the MyProjectile blueprint to where:

I shoot it, then the projectile increases in size every N seconds on a continuous loop until the projectile is destroyed.

If I access it from the MyProjectile blueprint, how do I trigger my event to start increasing in size as soon as the projectile is created?

Anyways, any point in the right direction will be appreciated!



Okay I am close I think, using this blueprint under MyProjectile:

alt text

The problem is, when I shoot projectile, in increases in size, but in odd directions... like every time it will increase way more in the x direction, next time way more in y direction. Just goes crazy, but is increasing in size like pictured below:

alt text

I am sure I am just doing something completely wrong, but any help appreciated!

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asked Apr 17 '14 at 12:25 AM in Blueprint Scripting

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Looks like you are scaling the Sphere differently on the X axis. 0.02 vs 0.002

Is there some reason you are using a timer to do this? You could just do this on tick.

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answered Apr 17 '14 at 04:02 AM

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