Scale Projectile Size Based On Timer
Hey! I am using the FPS template, and am trying to modify the MyProjectile blueprint to where:
I shoot it, then the projectile increases in size every N seconds on a continuous loop until the projectile is destroyed.
If I access it from the MyProjectile blueprint, how do I trigger my event to start increasing in size as soon as the projectile is created?
Anyways, any point in the right direction will be appreciated!
Okay I am close I think, using this blueprint under MyProjectile:
The problem is, when I shoot projectile, in increases in size, but in odd directions... like every time it will increase way more in the x direction, next time way more in y direction. Just goes crazy, but is increasing in size like pictured below:
I am sure I am just doing something completely wrong, but any help appreciated!
Looks like you are scaling the Sphere differently on the X axis. 0.02 vs 0.002
Is there some reason you are using a timer to do this? You could just do this on tick.
answered Apr 17 '14 at 04:02 AM
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