Steam DRM and CEG

Hi Everyone,

Has anyone here released a game on Steam? I am asking because I am setting up our steampipe build system and we are applying the Custom Executable Generation (CEG) to our build, but I’ve noticed that Unreal creates two executables. One in the root folder of our game (with just the name of our product) and one in the binaries folder with the build configuration in the name (game-win64-shipping.exe).

I am assuming that the .exe that I apply the CEG to is the one in the Binaries folder, or do I apply it to both of them? For clarification, the depot build script would apply the ‘customexec’ property to the executable.

Also, I’m assuming I need to set the Launch Options on steam to run the .exe in the base folder?

Thanks in advance.