Is ot possible to override root motion and add a custom rotation to and Actor after RootMotion is applied?
I do SetActorRotation in my character actor Tick(), but it is ignored in favour of RootMotion/ How can I apply custom rotation to an actor?
Is ot possible to override root motion and add a custom rotation to and Actor after RootMotion is applied?
I do SetActorRotation in my character actor Tick(), but it is ignored in favour of RootMotion/ How can I apply custom rotation to an actor?