Hello i have an anim blueprint for the player and i have a few variables that need to be replicated. I’ve set them to Replicate but when i change the value of them server side the client isn’t updated:
LogBlueprintUserMessages: [Player_AnimBlueprint_C_18] Server: true
LogBlueprintUserMessages: [Player_AnimBlueprint_C_19] Client 1: false
LogBlueprintUserMessages: [Player_AnimBlueprint_C_19] Client 1: false
Is there anything else i need to do to make it replicate?