Trying to get player direction relative to the camera
First I tried using a Dot Product between to Forward Vectors, but the results were only between 0 and 180 (when using ACosd) but also never negative. This wasn't useful because I need a full 360 degree value.
I tried using the Find Look at Rotation function, but unless I'm missing something, that doesn't seem to take into account the direction that both objects are actually facing...?
I need the direction the player is facing, and for what it's worth, I'm doing Camera relative controls, so I'm not planning on having the player face the direction that the Camera is pointing (Mario 64 style, not RE4 style controls).
asked Sep 28 '15 at 02:36 PM in Blueprint Scripting
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