How to remove extra bone influences
I understand that a skinned mesh can have up to 8 bone influences per vertex. Is there an easy way to test using only the 4 most important influences per vertex in order to compare performances and quality?
It seems that the bExtraBoneInfluences flag is only set on import...
Thanks in advance!
asked Sep 28 '15 at 03:27 PM in Using UE4
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