Android Out of memory

My project running in the editor mode and package window run normally, but package android when load level sometime crash,Machine is m4,
log output:
09-28 22:51:21.623: W/Adreno-GSL(6529): : sharedmem_gpumem_alloc: mmap failed errno 12 Out of memory
09-28 22:51:21.623: E/Adreno-GSL(6529): : ioctl_kgsl_sharedmem_alloc: FATAL ERROR : (null)

Hey Iwg,

In order to better assist you, I’m going to need more information:

  • Could you please provide the full as a .txt file?
  • What version of Android are you on, which version of the engine?
  • Does this happen in 4.9.2 as well?

Please include the type of device you’re running on, and whether or not there are any reproduction steps that we can replicate here in house.

Looking forward to hearing back from you, thanks!

4.9.1 and 4.9.2 Have the wrong, version of Android is 4.4.2, Machine is mi4,Load the battle level when an error occurs,If the first load is crash log is log2.txt,If at first it didn’t collapse, switch in back into the crash log is log.txt.

Are the two you provided the full logcat file? If you’re not sure how to obtain additional from your Android device, please go: C:\android-sdk-windows\tools and load up ‘Monitor.bat’. Once you run the project on your device, the should populate within Monitor.bat. Make sure you copy and paste all of the files in order for us to better assist you with the issue you’re currently having.

Thanks!

this is full logcat file,Thank you for your reply earnestly!

I think I have to solve this problem,There are several texture is too big ,4096*4096,I put it at smaller after the game does not clrash!

Have you had any troubles since?

There’s no problem for the moment ,thank you!