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[Closed] Error using command line package (runUAT)

Trying to set up a nightly build process using command lines from https://wiki.unrealengine.com/How_to_package_your_game_with_commands. Package works from editor.

D:\SVNRepositories\DTAutoBuild>"C:\Program Files\Unreal Engine\4.9\Engine\Build\BatchFiles\runUAT" BuildCookRun -project="D:\SVNRepositories\DTAutoBui ld\DeathTractor.uproject" -noP4 -platform=Win32 -clientconfig=Development -serverconfig=Development -cook -allmaps -build -stage -pak -archive -archiv eddirectory="d:\Users\exatogames\Desktop\Build"

Error as follows:

 CommandUtils.Run: Run: C:\Program Files\Unreal Engine\4.9\Engine\Binaries\DotNET\UnrealBuildTool.exe DeathTractorEditor Win64 Development  D:\SVNRepos
 itories\DTAutoBuild\DeathTractor.uproject  -noxge -generatemanifest -NoHotReloadFromIDE
 UnrealBuildTool: ERROR: Exception thrown while processing dependent modules of Launch
 UnrealBuildTool: Exception thrown while processing dependent modules of Engine
 UnrealBuildTool: Exception thrown while processing dependent modules of Landscape
 UnrealBuildTool: Exception thrown while processing dependent modules of UnrealEd
 UnrealBuildTool: Exception thrown while processing dependent modules of AnimGraph
 UnrealBuildTool: Exception thrown while processing dependent modules of GraphEditor
 UnrealBuildTool: Exception thrown while processing dependent modules of ClassViewer
 UnrealBuildTool: Exception thrown while processing dependent modules of PropertyEditor
 UnrealBuildTool: Exception thrown while processing dependent modules of Documentation
 UnrealBuildTool: Exception thrown while processing dependent modules of SourceControl
 UnrealBuildTool: Exception thrown while processing dependent modules of AssetTools
 UnrealBuildTool: Exception thrown while processing dependent modules of TextureEditor
 UnrealBuildTool: Exception thrown while processing dependent modules of MainFrame
 UnrealBuildTool: Exception thrown while processing dependent modules of TargetPlatform
 UnrealBuildTool: ERROR: Couldn't find module rules file for module 'AT9AudioFormat'.
 CommandUtils.Run: Run: Took 2.0181154s to run UnrealBuildTool.exe, ExitCode=5
 BuildCommand.Execute: ERROR: BUILD FAILED
 Program.Main: ERROR: AutomationTool terminated with exception:
 Program.Main: ERROR: Exception in AutomationUtils.Automation: Command failed (Result:5): C:\Program Files\Unreal Engine\4.9\Engine\Binaries\DotNET\Unr
 ealBuildTool.exe DeathTractorEditor Win64 Development  D:\SVNRepositories\DTAutoBuild\DeathTractor.uproject  -noxge -generatemanifest -NoHotReloadFrom
 IDE. See logfile for details: 'UnrealBuildTool-2015.09.28-09.52.11.txt'
 Stacktrace:    at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOption
 s Options, Dictionary`2 EnvVars)
    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
    at AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectP
 ath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean Forc
 eUnity, Dictionary`2 EnvVars)
    at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean
 InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars)
    at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL)
    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
    at BuildCommand.Execute()
    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
    at AutomationTool.Automation.Process(String[] CommandLine)
    at AutomationTool.Program.MainProc(Object Param)
    at AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param)
    at AutomationTool.Program.Main()
Product Version: UE 4.9
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asked Sep 28 '15 at 06:33 PM in Packaging & Deployment

avatar image

TheZMan
91 6 9 12

avatar image TheZMan Sep 28 '15 at 05:28 PM

Tried

  • -verbose

  • -platform=Win64

  • -clientConfig=Shipping

  • Removed -archive options

  • Added -stagingdirectory instead of archive

No changes - same error.

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The question has been closed Mar 29 '16 at 04:41 PM by Samantha Sutton for the following reason:

Issue is now outdated. If you are still experiencing this issue, please make a new post for assistance. Thanks!


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