Hi,
I am working on a blueprint and don’t exactly know how to access the functions in blueprint.
here is a part of the plugin code. I cannot add UFUNCTION macros because it won’t get compiled, even if I add UCLASS() and GENERATED_UCLASS_BODY() still nothing will get compiled.
so my question is that how do you make the plugin functions accessible in blueprint ?
class FSimpleKinectV2Module : public IModuleInterface
{
//GENERATED_UCLASS_BODY()
public:
/** IModuleInterface implementation */
virtual void StartupModule() override;
virtual void ShutdownModule() override;
bool getSensor();
void shutdownSenor();