[Closed] Cooked for Windows but "Failed to open descriptor file"
my Team and I build our Game for Windows and used several Engine Versions, startet shortly before it got free to use and now ended up with current Version 4.9.1. So I cooked the Game for Windows 64 Bit and it completed in about an hour, but when I am trying to start the .exe it just says "Failed to open descriptor file '../../../Projectname-Win64-Shipping/Projectname-Win64-Shipping.uproject'". So I googled a bit, but most of the Answers are really old, so not really appropriate for our problem with our version of the Engine. I tryed all of the solutions i found, but none helped.
So maybe someone around here has the Answer
Edit: Maybe worth mentioning is the fact, that after i renamed the "Projectname-Win64-Shipping.exe" in "WindowsNoEditor\Projectname\Binaries\Win64\" to just "Projectname.exe" the Error Message changed to "The game module 'Projectname' could not be found. Please make sure that this module exists and that it is compiled."
The question has been closed Mar 29 '16 at 04:40 PM by Samantha Sutton for the following reason:
Issue is now outdated. If you are still experiencing this issue, please make a new post for assistance. Thanks!
Follow this question
Once you sign in you will be able to subscribe for any updates here