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[Closed] Cooked for Windows but "Failed to open descriptor file"

Hi there,

my Team and I build our Game for Windows and used several Engine Versions, startet shortly before it got free to use and now ended up with current Version 4.9.1. So I cooked the Game for Windows 64 Bit and it completed in about an hour, but when I am trying to start the .exe it just says "Failed to open descriptor file '../../../Projectname-Win64-Shipping/Projectname-Win64-Shipping.uproject'". So I googled a bit, but most of the Answers are really old, so not really appropriate for our problem with our version of the Engine. I tryed all of the solutions i found, but none helped.

So maybe someone around here has the Answer

Edit: Maybe worth mentioning is the fact, that after i renamed the "Projectname-Win64-Shipping.exe" in "WindowsNoEditor\Projectname\Binaries\Win64\" to just "Projectname.exe" the Error Message changed to "The game module 'Projectname' could not be found. Please make sure that this module exists and that it is compiled."

Product Version: UE 4.9
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asked Sep 28 '15 at 06:07 PM in Packaging & Deployment

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s0n4
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The question has been closed Mar 29 '16 at 04:40 PM by Samantha Sutton for the following reason:

Issue is now outdated. If you are still experiencing this issue, please make a new post for assistance. Thanks!


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