How to emulate a keyboard press.
I'm going to attempt to use UE4 as a simple software delevopment tool.
My first line of ideas requires I know how to emulate a keyboard press. Think of an onscreen keyboard. You press a touch control, and it registers a keyboard press.
I have limited coding knowledge, so preferably blue prints, but if required, a C++ example would do.
asked Sep 28 '15 at 06:57 PM in Blueprint Scripting
In blueprints, you'd capture a keyboard event and then wire up some sort of response to that event. I think what you're really looking for is a way to respond to a key event which doesn't actually happen (simulation of a key event).
your virtual keyboard could detect key presses on it and fire the key events you want. You might even consider using delegates for this.
answered Sep 28 '15 at 07:17 PM
What I really want is a way to output keyboard presses.
So if I hit a touchable button that is bound to the letter T, I want it to produce the letter T
answered Sep 28 '15 at 08:46 PM
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