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Need AI Multiplayer Behavior Tree Example

Are there any example with AI and Behavior Tree for multiplayer, when AI attacks, and patrols? Thanks.

Product Version: UE 4.9
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asked Sep 28 '15 at 11:03 PM in Blueprint Scripting

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unit23
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avatar image durkaderk Apr 28 '17 at 07:04 PM

How has this been a problem since UE 4.9 and has not yet been fixed?

avatar image MetricZero Oct 14 '18 at 08:35 PM

No idea. I'm running 4.20 and there's still no examples or real tutorials out there for this.

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2 answers: sort voted first

Yeah, sort of... start here: https://docs.unrealengine.com/latest/INT/Engine/AI/BehaviorTrees/QuickStart/

After I did that, I was able to eventually figure out the rest (attacking, patrolling, running away, etc).

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answered Sep 28 '15 at 11:07 PM

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Slayemin
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Hi unit23

I would recommend my friends --> How to create AI basics (Patrol, Sight, Attack, etc) - Great start! https://www.youtube.com/playlist?list=PLbRBWFaQHaW__LcCtV-KnqqgIFOyyFhr5

I also have streams on new AI components - the AI Perception and EQS.

https://www.youtube.com/playlist?list=PLV0qBSMhzPz7LsM6o03y4BzHjA113vuzk

-Peace

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answered Sep 29 '15 at 06:10 AM

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PeterLNewton
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