Apply Distortion to a Texture Sample with Reflection Vector as UV input

Hey all,

So, I just started on learning the entire Unreal Engine last week and got stuck at a point of attempting to plug in the distortion values into a Texture Sample that already has (and requires) a reflection vector plugged into its UV channel.

Any thoughts on how I could possibly combine/ merge or use both the output from my Append node and the Reflection Vector together, into one Texture Sample?

Thanks in advance.