High-speed object bouncing for no reason
I have a sphere that gets hit by another object and then rolls along the surface of a perfectly flat BSP box. At very high speeds the sphere will occasionally bounce up into the air for no apparent reason after travelling a variable difference.
Is there any easy way to prevent this from happening?
asked Sep 29 '15 at 12:45 AM in Using UE4
Have you tried enabling CCD on the object? - this is designed to ensure high speed interactions work correctly.
answered Sep 29 '15 at 12:36 PM
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